Grim dawn gargabol heart of the wild1/29/2024 But at least it can spice up a pretty stale meta. Damage wise it will be a small bump and in essence Bleeding will still work in the same way where you have to wait for mobs to bleed out. Is there a risk that Bleeding damage will become op with those new mods? I don’t think so. Like Butcher of Burrwitch could definitely have -cd mod to Vire’s Might etc. Suggestions: - Bloodrager: -0.5 cd mod on the amulet and big radius mod to RoS on a full set, Blade Arc -0.5 cd mod on the set and some cool cc effect, maybe petrify? Savagery: +15-20% crit damage mod? - Scion of Crimson Wakes: little duration mod to Swarm, like 2-3 seconds? EoR - some CC mod? Radius mod (can it even be done?) Other green items/legendaries: similiar mods to make them interesting. Out of 4 builds that I mentioned only Guillotine carries a mod that it’s not damage and that alters the skill in an interesting and meaningful way. This is why I think having such uninspiring mods that are basically a smidge of damage is a bit unfair. Top builds that use other elements usually have better damage, better survivability (because they can leech) and on top of that their damage is frontloaded, meaning that you don’t have to wait for your enemies to bleed out. Now I also want to preface this by saying that from my experience and experience of top builders who tested dozens of the best specs for our top20 ranking Bleeding damage is not that strong unless paired with some other damage type (usually Vitality). Here are some different Bleeding builds that are moderately strong and that I made at different points of time: Bleeding items have the most bland skill mods
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